HI Kurt,

Thanks for your email. This could be quite useful if the visualisation is faster using the consistent shape. Currently we tend to split all shapes into Tets (in 3D) and  Tris (in 2D). So this would likely allow us to render our hybrid shapes more consistently. 

As always it is finding the time to play around with these developments that can be the limiting steps. 

Cheers,
Spencer.


On 23 Apr 2018, at 02:19, Kurt Sansom <kayarre@gmail.com> wrote:

As of VTK 8.1 its looks like there is new functionality with "arbitrary-order Lagrange-interpolated cells for the following shapes: curve, tri, quad, tet, hex, wedge"


Can anyone give some indication if this would be useful in nektar++ or be beneficial in post processing? Consider me ignorant here.


Regards,
 ~Kurt

--
Kurt Sansom
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Spencer Sherwin FREng, FRAeS
Head, Aerodynamics,
Professor of Computational Fluid Mechanics,
Department of Aeronautics,
Imperial College London
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