Can you elaborate?

'top' and 'bottom' are there by default, otherwise you rely on markers on the base mesh (1 to 4 on a square)

On 17 Jun 2014 12:30, "Cotter, Colin J" <colin.cotter@imperial.ac.uk> wrote:
So, what if I want to do the same for an extruded mesh?

--cjc
________________________________________
From: Cotter, Colin J
Sent: 17 June 2014 09:14
To: firedrake
Subject: RE: [firedrake] bcs

doh! thanks.
________________________________________
From: firedrake-bounces@imperial.ac.uk [firedrake-bounces@imperial.ac.uk] on behalf of Lawrence Mitchell [lawrence.mitchell@imperial.ac.uk]
Sent: 17 June 2014 09:00
To: firedrake
Subject: Re: [firedrake] bcs

> On 17 Jun 2014, at 09:45, "Cotter, Colin J" <colin.cotter@imperial.ac.uk> wrote:
>
> from firedrake import *
> mesh = UnitSquareMesh(3,3,reorder=False)
> V = FunctionSpace(mesh,"CG",1)
> bc = DirichletBC(V,0.,"1")

1 not "1"


> print bc.nodes

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